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JANET CARDIFF:THE MISSING
VOICE
(Case Study B): An Audio Walk
By Monica Biagioli
Reprinted from ARTFOCUS/68, Spring
2000 ©ARTFOCUS MAGAZINE

Janet Cardiff's The Missing Voice (Case
Study B) is part walking tour, part historical account, and part stream-of-consciousness
narration leading you on a disorienting journey through the inner cityscape of East
London.The walk lasts some 45 minutes, starting at the Whitechapel Library, where
upon receiving headphones and a disc player, you follow the instructions from the
narrator on the disc. The voice-over guides you to the crime section of the library,
asks you to read excerpts from books, and leads you out of the library and onto the
street. There, you follow instructions that take you through narrow alleyways into
Brick Lane, past the old Jewish quarter into Spitalfields, and after pausing at the
garden steps of a church, drops you off at the Liverpool Street tube station, where
the piece ends; leaving you to puzzle your way back to the library, where the piece
started.
It is difficult to know whether the listener assumes the role of participant in this
work, because you are never quite in control of where you are going and are, therefore,
not necessarily participating. Instead, it feels more like Cardiff has stage-managed
all of reality and the world itself has become a huge theatrical production, filled
with ambient sounds and a loose narrative about a woman wishing to "get lost".
Cardiff herself admits she hasn't quite figured out the precise role of the participant.
Instead, she is more interested in exploring how we interact with the city and what
types of thought processes take place during that function. Thus, internal dialogues--much
like those we carry on inside as we walk the city--become disembodied thought patterns
that stream throughout the soundtrack. Sounds taken for granted as you cross the
street or as you walk past a shop become disjointed from seen reality. In this way,
a car horn beeping that plays on the CD forces you to watch out for approaching traffic
that never materialises as you cross the street. On the other hand, some sounds become
disturbing because they do correlate with the outside world, such as a band heard
playing on a street corner. The band is really there and is playing the same tune
as the one heard on the headphones, which is quite prescient and disturbing. The
overall sensation is surreal, schizophrenic even.

Besides having ambient qualities, sound has a physical
component as well, which allows for the stretching and pulling of time. Compressing
and expanding time--playing with its linear possibilities--is something achievable
with audio, and Cardiff uses it to great effect to draw us into her surreal world.
By providing an audio track separate from the video track (what is seen), the result
is that you are never quite sure whether what you hear is coming from the headphones
or whether it is outside noise. With such disjunction between video and audio in
some cases and correlation in others, there is a bleed-over effect: what is heard
influences what is seen and vice versa. In the end, you are not quite sure how to
orient yourself and become almost entirely dependent on the recording to lead the
way. The listener, thus, temporarily hands over control to Cardiff by putting on
headphones and is lulled into the rhythm she establishes. The effect is hypnotic
and recalls the filtered reality generally experienced through mass media.
To achieve such a realistic sense of ambient sound, Cardiff walked around with two
audio sets set up on a dummyhead to capture sounds in situ while she walked. Like
a trickster, she makes you believe that something is really there, whether it is
or not, and thus expands the dichotomy of what is perceived by the brain and what
is palpable through the senses. This idea is carried through in the piece itself,
because as Cardiff generates a sensed reality through sound, she concurrently carries
through a narrative in the first person voice--one heard in a disjointed way--that
describes the internal dialogues that are carried around as one walks down the street.
These running conversations are made up, as Cardiff puts it, of "what is the
present, memories of childhood, replaying an argument you had with someone the week
before".
The piece creates an intimate experience even though it alienates you from the world,
like the Walkman did in the 80’s and the Internet does today. It also effectively
replicates the way society records reality to verify its own existence and conveys
one of the pleasures of living in a big city: the ability to remain anonymous. Still,
there is connection (through involvement with the tape) and disconnection (when the
tape stops); so in this way, The Missing Voice (Case Study B) comments on our need
for relationships that become increasingly difficult to maintain because of moving
or travel. We become disconnected from our relationships and yearn to make contact.
And so this piece, slightly intimate but removed, provides a sense of connection
that goes beyond a sense of time and focuses attention on the immediate experience.
In a schizophrenic way, Cardiff draws you into a heard experience, locks you into
an erotic bond, and at the end of the trip, you are snapped back to reality. This
effect is worked out at the editing and sound mixing stage (Cardiff worked with George
Bures Miller as collaborator on this piece). The work consists of four layered tracks.
The first track is recorded right on the street, with a narrator giving directions.
This track is interspersed with other tracks, so that if you are concentrating on
following directions, you can not follow the sentences in full, and in this way an
open-ended narrative is created, where specific phrases stick in the listener's mind.
The second voice is recorded at the studio and functions as the thinking voice of
the piece (as Cardiff notes, "I recorded it as if I was thinking. I made it
flat so as not to remind the listener of another type of recording"). There
is a third voice mixed in; and then a voice-over, which functions as the psychological
voice. The multiform quality of the sound recording affects the content and is used
as a tool to shape the style of the piece.
Through this process, Cardiff establishes various realities occurring simultaneously.
As Cardiff states: "when I'm designing the narratives, they are clear. There
is a delicate balance between not giving too much away and giving enough information
so that the piece grows on you." The weaving and inter-weaving of ambient noise
with narrative is intentional, and throughout, a female character slowly emerges,
one who wants to disappear from her own life.
In a conversation with Janet Cardiff, Ralph Rugoff described The Missing Voice (Case
Study B) as "a film soundtrack layered on reality" which reminded him of
"a Sophie Calle piece where she had a private detective follow her around".
And so, the narrative of the woman who wants to disappear becomes entangled in the
reality of walking through alleyways and resting on church steps--the viewer becomes
participant to the piece without having authority or control over the outcome--in
a sense, the viewer becomes part cyborg.

In a sharp and clear manner, Cardiff draws a connection between our reality and filmic
reality. With the headphones on, we plug into the directions, the narrative, and
the ambient sound coming from the CD. We are drawn to perceive the whole of the inner
city environment that we traverse as a giant film set, and, in the end, the message
is clear: we are just Hollywood cliches. As Rugoff further states, "the piece
has quotation marks around it"; in other words, it has a very clear sense of
cliche and of its own ability to affect us the way a movie does. There is a pleasure
in being drawn in--no responsibility, no sense of control. At the same time, there
is also a bit of anxiety--where does this end? As Cardiff states, "sound allows
people to use their imagination more than film or video."
Through references to the history of the Jewish quarter and incisive comments about
actual places passed on the tour, Cardiff succeeds in holding the listener's attention
and keeping the focus on the present, letting the listener decode the city at a sound
level, making the listener hyper aware of her surroundings. With its multi-layered
effect, the soundscape succeeds in establishing a physical presence for itself, and
the listener becomes participant in a film piece which leaves us wanting more.
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Editor's Notes:
1.Over the past few years Lethbridge-based Canadian artist, Janet Cardiff has developed
a growing international reputation. She has recently made audio works for a number
of prestigious group exhibitions including Munster Sculpture Project, l997; Sao Paolo
Biennale, 1998; The Museum as Muse, Museum of Modern Art, New York, l999; and The
Carnegie International, Pittsburg, PA, l999.
2. Janet Cardiff, The Missing Voice (Case Study B) is on view @ Whitechapel
Library, 77 Whitechapel High Street, London, England from June 17,1999 thru 2000.
3. The project twas commissioned by Artangel Interaction & is online @
http://www.innercity.demon.co.uk/cardiff.htm
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